There are even video games that are used to train our armed forces as well as games that get people that live in nursing homes up and moving. All activities should be supervised in order to maintain some type of balance.
Seeing a child carry a phone at the age of 8 years, constantly playing games, and being warped into their screens. The video games industry itself has been available to consume for only about the last 30 years.
Moreover, the child could sacrifice development of his talent such as attending a music class just for the purpose of playing a violent game. There has been an increasing amount of crime in the age groups involved violent video games in some way.
It is often thought that video games affect the typical child negatively, most arguably in the social aspect. Since the rise of Electronic gaming, parents have feared video games were damaging the foundation of influence they have tried to build unto their children.
The industry is very unique in terms of entertainment because players are transported into the game its self essentially becoming part of the script People play video games for the same reason people do almost anything.
With advances in technology and the overwhelming effect of video game entertainment, whether on a computer, video game system, or hand-held device, it is increasingly difficult for parents to monitor their children while occupying their time playing these games.